8/24/2023 0 Comments Dead island 2 2018 charactersYou can make Ryan a bit less tanky and a bit more dodge-and-slashy if you wanted, and "you're never painted into a corner," he says. Some of the skills are character locked (like Dani's Thunderstruck, which triggers an explosion on a heavy attack), but Stenton points out that by the end of the game most characters will have access to most cards. Whether your character leans toward dodge or block at level one is a good indication of what kind of build you should aim for. On top of that, your skills and abilities are cards that you earn as you level up: dodging and blocking aren't things you do, they're skills you equip, and are mapped to the same button. Ryan the fireman is a slower, tankier bruiser who dumps agility Amy is his opposite, a runner who mains agility and dumps toughness. I found him tough to play in the early game before I'd levelled up. Each has a dump stat and a main stat, so Bruno, the hustler, has the lowest health but the highest crit damage, for example. I played the majority of my preview time with Dani, a scene girl from Cork, but tried out all the others, and they do feel different to play. And they've all got unique starting abilities." "I think they all do follow that slightly sort of anti-hero archetype, but for different reasons. "We try to encapsulate different personality types within LA, you know - LA is a very internationally recognised location," says Stenton. The slayers are a diverse bunch: a mosher, a fireman, a paralympian, a hustler, a motorcyclist, and, err, a stockbroker turned stuntman. Surviving a plane crash at the start, you discover that you're immune to the virus, and set about trying to tell the authorities and escape from LA, along with Emma and some of her entourage. You can't switch mid-campaign, so pick one you like. You play as one of six Slayers (into every generation.) that you can choose from at the start of the game. "We've not tried to recreate some sort of Google Maps version of LA, it's got to work for the combat that we wanted to achieve." "We've not tried to recreate some sort of Google Maps version of LA, it's got to work for the combat" "But we've not been a slave to realism, either," he adds. He praises the art team for their attention to detail, not just in recreating locations, but in the smaller, explorable elements. In that sense, being in the UK didn't really pose a problem - especially as they started the bulk of their work during lockdown, when they couldn't travel anyway. And then there's other elements that really reward for exploration and generate a wry smile."ĭambuster, who took over development of Dead Island 2 from Sumo Digital in 2019, are based in Nottingham in the UK, and Stenton says their version of LA is focused on a kind of pulp, hyper-real identity, choosing areas that would be recognisable to players, almost like postcards. "There's some elements that are totally on the nose and in your face. "What I like about it is there's just different levels of subtlety," says Stenton. In one house, a painting of a seascape has FUCK OCEANS spraypainted over it, which is the kind of realistic environmental storytelling I can get behind. You get glimpses of what it was like before LA's zombocalypse saw it quarantined - the rest of the country, one assumes, hoping the problem will work itself out - and what became of it. The setting is probably my favourite thing about Dead Island 2 so far. "Of course, it's low hanging fruit!" he says, laughing. I ask the game director David Stenton if it's low hanging fruit, or if there's no such thing with Hollywood rich people. A shared house called the GOAT PEN, where a team of influencers all live together, has a set for a video series called LIT OR SH!T, and a whiteboard with the script for an apology video. Actress Emma, who you're battening down the hatches with, has a truly awful full-length Burt Reynoldsian portrait of herself. There's a panic room where a guy turned into a zombie mid-demo tape recording. Last week, I was given a preview build of the upcoming first-person zombie-smasher and played about the first five hours of it in single-player, taking in sights like a community of gated millionaire mansions, a slightly less palacious but still ridiculous neighbourhood, and an upmarket hotel styled after the famous Beverly Hills Hotel. Walking around the deserted streets of Los Angeles - and you can take your leisure, in Dead Island 2, because most zombies are quite shambly - I encountered many a rich-person decor.
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